Live installations
View case study
Live installations, explorable 3D worlds and virtual versions of physical spaces — in the room and on any screen
Whether you’re turning a live event into a show, opening an exhibition to people who can’t attend or recruiting through a world people want to explore, we combine creative direction, hardware, real-time 3D and engineering to make the experience work wherever your audience meets it.
Sensors, hardware and real-time visuals that turn a physical action into something a crowd can watch, built to survive a live event and travel to the next one.
Real-time 3D environments with the pull of a game, from zones and mini-games to progression that brings people back, and content your team can keep current.
In the venue and on desktop, tablet and phone — each gets the version that suits it, from free exploration to a guided, chapter-led path.
Scans, scene files and video from build partners, turned into places people can move through, and profiled to run smoothly on the hardware they actually use.
For On Running’s Lightspray tour we built everything behind the screen: a Hall-effect sensor reading the treadmill belt, WebGL visuals that move with every stride, registration and a live leaderboard. It launched in Paris, then On Running’s own teams ran it in Boston, Tokyo and Mainhausen.
View case study
For OneSurvey, Scotland’s largest independent surveyor, we built the app its surveyors carry on site. It captures a room as a 3D model, replacing paper in a profession with 150 years of practice behind it.
View case study
Adventure Awaits is EY’s careers world: six zones, each blending content and interactivity. A screenshot shows the landing scene; this is what sits behind it.
Explore Adventure Awaits
An immersive experience has seconds to earn attention. We bring concept, prototyping, hardware, 3D production and engineering together so it lands from the first moment, whether that’s a launch, an event or an exhibition.
View launch
Once people are inside, the job is keeping them there and learning from what they do. We tune performance, journeys and content against real engagement, from dwell time to where people drop off.
View optimise
Good experiences outlive their launch. We build content systems, modular worlds and installations your own teams can run, so you can add zones, reach new venues and audiences, and keep going without starting again.
View scale
Live installations driven by sensors and real-time visuals, explorable 3D worlds, and virtual versions of physical spaces and exhibitions — for global brands, employers and cultural organisations.
Yes. We design and build the hardware and software together, from sensors that read what people do to the visuals, registration and data behind the screen, and we hand over installations your own teams can run at the next venue.
Yes. We build so the same experience can serve each setting: an installation in the venue, and desktop, tablet and phone for the people who can’t attend.
Yes. We often build with creative agencies, design studios and physical build partners, taking their creative direction and assets and owning the technology that brings them to life.
Yes. We connect the experience to a content management system, so your team can change copy, media and featured content without a development cycle.
We build measurement in from the start: who takes part, which zones people enter, how long they stay and where they leave, reported through the analytics platform you already use.
Live installation, virtual exhibition or explorable world — we’d love to hear what you’re imagining. Share your brief or project goals, and a senior lead will follow up within 24 hours.